如何使用动态链接库中的资源

2025-03-31 05:36:10
推荐回答(2个)
回答1:

先以图标为例说起(其它的资源与此图标的加载原理大致相同),我们要加载图标,一般是调用AfxGetApp()->LoadIcon(…);下面是CWinApp::LoadIcon的实现(afxwin2.inl):
_AFXWIN_INLINE HICON CWinApp::LoadIcon(LPCTSTR lpszResourceName) const

{ return ::LoadIcon(AfxFindResourceHandle(lpszResourceName,

RT_GROUP_ICON), lpszResourceName); }

_AFXWIN_INLINE HICON CWinApp::LoadIcon(UINT nIDResource) const

{ return ::LoadIcon(AfxFindResourceHandle(MAKEINTRESOURCE(nIDResource),

RT_GROUP_ICON), MAKEINTRESOURCE(nIDResource)); }

可以看到CWinApp::LoadIcon实际上调用了API .LoadIcon,下面是API LoadIcon的原型:
HICON LoadIcon(

HINSTANCE hInstance,
LPCTSTR lpIconName
);

hInstance

[in] Handle to an instance of the module whose
executable file contains the icon to be loaded. This parameter must be
NULL when a standard icon is being loaded.

hInstance是我们要加载ICON的模块实例,这个实例从何来,当然我们可以直接传入DLL的实例,对于通过LoadLibrary动态加载的DLL我们可以很容易的得到其句柄,但对于我们直接链接的DLL得到其句柄则要费一番周折。可以看到CWinApp::LoadIcon是通过AfxFindResouceHandle找到此句柄的。下面是AfxFindResourceHandle的定义(afxwin.h):

#ifndef _AFXDLL

#define AfxFindResourceHandle(lpszResource, lpszType) AfxGetResourceHandle()

#else

HINSTANCE AFXAPI AfxFindResourceHandle(LPCTSTR lpszName, LPCTSTR lpszType);

#endif

我们先讨论在静态链接库中使用MFC DLL的情况。可以看到,我们如果在静态库中使用MFC DLL的话(#ifndef _AFXDLL),实际上就是调用的AfxGetResourceHandle,MSDN中的说明是

AfxGetResourceHandle

This function accesses the application’s resources directly by using the
HINSTANCE handle returned, for example, in calls to the Windows function
FindResource.

HINSTANCE AfxGetResourceHandle( );

Return Value

An HINSTANCE handle where the default resources of the application are loaded.

函数返回的应用程序加载的缺省资源的HINSTANCE句柄,HINSTANCE相当于HMODULE,也就是资源所在的模块句柄。显然在此,我们使用的是DLL中的资源,那么我们就应该返回此DLL中的HINSTANCE了,如果让AfxGetResourceHandle返回DLL的HINSTANCE呢?答案是通过AfxSetResourceHandle设置。MSDN中AfxSetResouceHandle的说明如下:

AfxSetResourceHandle

This function sets the HINSTANCE handle that determines where the default resources of the application are loaded.

void AfxSetResourceHandle(

HINSTANCE hInstResource );

Parameters

hInstResource

Specifies the instance or module handle to an .EXE or DLL file from which the application’s resources are loaded.

我们只需将DLL的HINSTANCE传入AfxSetResouceHanle就行了。如何得到DLL的HINSTANCE呢,我们可以通过DLL声明一个接口HINSTANCE

GetInstance获得,也可以通过EnumProcessMoudules找到(详细的过程见MSDN中EnumProcessModules的说明和示例)。

我们使用完DLL中的资源要使用EXE中的资源的资源怎么办呢?我们需要在使用完成后用AfxSetResource重新将资源模块的句柄设置为原来的值,如果来保证在资源使用完成后完成这一个工作呢,即使在使用过程中发生异常了,为此我们利C++类的构造和析构机制创建了这一类:

class CLocalResource

{

public:

CLocalResource(HINSTANCE hInstance)

{

m_hInstOld=AfxGetInstanceHandle();

AfxSetInstanceHandle(hInstance);

}

virtual ~CLocalResource()

{

AfxSetInstanceHandle(m_hInstOld);

}

protected:

HINSTANCE m_hInstOld;

};

我们只需在使用DLL的资源之前构造一个CLocalInstance就行了。

void CXXXX::LoadResouceFromDLL(HINSTANCE hInst,UINT nResID,…)

{

CLocalResouce localRes(hInst);



}

下面来讨论在动态库中使用MFC DLL的情况(也就是定义了_AFXDLL的情况)

来看看AfxGetInstanceHandle ,AfxGetResourceHandle和AfxSetResouceHandle的实现(afxwin1.inl中):

_AFXWIN_INLINE HINSTANCE AFXAPI AfxGetInstanceHandle()

{ ASSERT(afxCurrentInstanceHandle != NULL);

return afxCurrentInstanceHandle; }

_AFXWIN_INLINE HINSTANCE AFXAPI AfxGetResourceHandle()

{ ASSERT(afxCurrentResourceHandle != NULL);

return afxCurrentResourceHandle; }

_AFXWIN_INLINE void AFXAPI AfxSetResourceHandle(HINSTANCE hInstResource)

{ ASSERT(hInstResource != NULL); afxCurrentResourceHandle = hInstResource; }

实际上访问的就是afxCurrentInstanceHandle,afxCurrentResourceHandle。

/////////////////////////////////////////////////////////////////////////////

// Global functions for access to the one and only CWinApp



#define afxCurrentInstanceHandle AfxGetModuleState()->m_hCurrentInstanceHandle

#define afxCurrentResourceHandle AfxGetModuleState()->m_hCurrentResourceHandle

….

AFX_MODULE_STATE* AFXAPI AfxGetModuleState()

{

_AFX_THREAD_STATE* pState = _afxThreadState;

AFX_MODULE_STATE* pResult;

if (pState->m_pModuleState != NULL)

{

// thread state's module state serves as override

pResult = pState->m_pModuleState;

}

else

{

// otherwise, use global app state

pResult = _afxBaseModuleState.GetData();

}

ASSERT(pResult != NULL);

return pResult;

}

其中的_AFX_THREAD_STATE在此我们就不讨论了,有兴趣的读者可以阅读(afxstat_.h和afxstate.cpp)。

那AfxGetModuleState()->m_hCurrentResourceHandle又是在哪初始化的呢?

我们可以在appinit.cpp中的BOOL AFXAPI AfxWinInit(HINSTANCE hInstance, HINSTANCE hPrevInstance,LPTSTR lpCmdLine, int nCmdShow)看到

// set resource handles

AFX_MODULE_STATE* pModuleState = AfxGetModuleState();

pModuleState->m_hCurrentInstanceHandle = hInstance;

pModuleState->m_hCurrentResourceHandle = hInstance;

和appinit.cpp中的void CWinApp::SetCurrentHandles()中看到

AFX_MODULE_STATE* pModuleState = _AFX_CMDTARGET_GETSTATE();

pModuleState->m_hCurrentInstanceHandle = m_hInstance;

pModuleState->m_hCurrentResourceHandle = m_hInstance;

CWinApp::SetCurrentHandles()也是由AfxWinInit调用的,那AfxWinInit又由谁调用呢?

我们可以在DllMain(dllinit.cpp和dllmodul.cpp,分别对应于MFC扩展DLL和MFC规则DLL)看到

(dllinit.cpp,MFC扩展DLL)

static AFX_EXTENSION_MODULE coreDLL;

….

extern "C"

BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID)

{

if (dwReason == DLL_PROCESS_ATTACH)

{

…….

// initialize this DLL's extension module

VERIFY(AfxInitExtensionModule(coreDLL, hInstance));

#ifdef _AFX_OLE_IMPL

AfxWinInit(hInstance, NULL, _T(""), 0);

….

#endif

….

// wire up this DLL into the resource chain

CDynLinkLibrary* pDLL = new CDynLinkLibrary(coreDLL, TRUE);

ASSERT(pDLL != NULL);

pDLL->m_factoryList.m_pHead = NULL;

….

}

else if (dwReason == DLL_PROCESS_DETACH)

{

….

// cleanup module state for this process

AfxTermExtensionModule(coreDLL);

….

// cleanup module state in OLE private module state

AfxTermExtensionModule(coreDLL, TRUE);

….

}



}

可以看到在提供自动化支持时,将调用AfxWinInit(但MFC的DLL向导,对于扩展DLL却不允许添加自动化支持)。

(在dllmodul.cpp中,MFC常规DLL)

#ifdef _AFXDLL

static AFX_EXTENSION_MODULE controlDLL;

….

#endif

extern "C"

BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID /*lpReserved*/)

{

if (dwReason == DLL_PROCESS_ATTACH)

{

….

_AFX_THREAD_STATE* pState = AfxGetThreadState();

AFX_MODULE_STATE* pPrevModState = pState->m_pPrevModuleState;

// Initialize DLL's instance(/module) not the app's

if (!AfxWinInit(hInstance, NULL, _T(""), 0))

{

AfxWinTerm();

goto Cleanup; // Init Failed

}

….

#ifdef _AFXDLL

// wire up this DLL into the resource chain

VERIFY(AfxInitExtensionModule(controlDLL, hInstance));

CDynLinkLibrary* pDLL; pDLL = new CDynLinkLibrary(controlDLL);

ASSERT(pDLL != NULL);

#else

AfxInitLocalData(hInstance);

#endif



}

else if (dwReason == DLL_PROCESS_DETACH)

{

….

#ifdef _AFXDLL

AfxTermExtensionModule(controlDLL, TRUE);

#else

AfxTermLocalData(hInstance, TRUE);

#endif

}



}

看到上面的代码,其实与MFC扩展DLL的代码大同小异,只过是MFC常规DLL可以支持在静态链接库全用MFC
DLL,相应的初始化/反初始化函数就变为了AfxInitLocalData/
AfxTermLocalData,在此我们不对在静态链接库中使用MFC DLL的情况作更多讨论。

以及在winmain.cpp中的int AFXAPI AfxWinMain(HINSTANCE
hInstance, HINSTANCE hPrevInstance,LPTSTR lpCmdLine, int
nCmdShow),在appmodul.cpp中我们可以看到入口函数的实现:

extern "C" int WINAPI

_tWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,

LPTSTR lpCmdLine, int nCmdShow)

{

// call shared/exported WinMain

return AfxWinMain(hInstance, hPrevInstance, lpCmdLine, nCmdShow);

}

看看AfxInitExtensionModule , AfxTermExtensionModule CDynLinkLibrary的定义(afxdll_.h)和实现(在dllinit.cpp中)就明白了DllMain做了什么

回答2:

第一种由系统决定,在需要时候自动加载,但是可控制性差,胜在简单,灵活第二种由用户决定,自己加载,自己卸载,可控性强,胜在高效,可控制 两者对程序执行的影响是一样的

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